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MaatX

Show it before you build it.

Photorealistic renders, CGI animation and production-ready 3D assets — built by the team that also builds the software those assets have to run in.

Three things, one pipeline.

Most of this work shares a model. Build it once, properly, and the stills, the animation and the real-time asset all come out of the same source rather than being remade three times.

01

Products

Visualize products before they exist.

  • Photorealistic product renders
  • Product hero shots
  • E-commerce imagery
  • Product variants
  • Exploded views
  • CGI product photography

A render of a product that has not been manufactured yet is the cheapest way to test whether anyone wants it. One model produces every variant, colourway and angle without a studio booking, and the same model carries through to the shot you use on launch day.

Products — visualize products before they exist
Products — visualize products before they exist
Products — visualize products before they exist
02

3D Animation & CGI

Turn products and ideas into cinematic visuals. Make your products move.

  • Product animation
  • CGI advertisements
  • Brand films
  • Social media CGI
  • Explainer animations
  • Cinematic animations

Motion is how you explain a mechanism. An exploded view that assembles itself, a cutaway that shows where the load goes, a sequence that makes an abstract system legible — these do work that a paragraph cannot, particularly for anything technical enough to need explaining twice.

3D Animation & CGI — turn products and ideas into cinematic visuals. make your products move
03

3D Assets

Build production-ready digital assets.

  • Product modeling
  • Hard-surface modeling
  • Environment & asset creation
  • Texturing & materials
  • High/low-poly assets
  • Production-ready 3D assets

Assets that have to run in something — a configurator, a viewer, a game engine, a real-time web scene — are an engineering problem as much as a modelling one. Poly budgets, LODs, texture atlases and draw calls decide whether the thing loads, and that is the half most asset work gets wrong.

3D Assets — build production-ready digital assets

Why buy this from an engineering studio.

If you only need a pretty picture, a render shop will do it. These are the things that are true because the same team builds the software.

The visual and the product come from one team

A configurator needs assets built to its constraints, and a render needs to match what engineering will actually ship. When those are two vendors, the reconciliation is your problem. Here it is not.

Assets built for the runtime, not just the render

A model that looks right in an offline render and drops a real-time viewer to fifteen frames a second is not finished. We size poly counts, textures and LODs against the thing that has to display them.

Pipelines rather than one-offs

If you need every SKU, every variant and every angle, the answer is a pipeline that generates them — not an artist repeating a process. That is automation work, which is what we do anyway.

About these images.

Everything on this page is our own work, made to demonstrate the pipeline rather than for a client campaign — the same thing we say about the software in our work section. Nothing here is stock, and nothing here is somebody else’s render.

If you are evaluating us for visual work and want something closer to your own product or material, ask. Producing a test render of your actual product is usually a faster way to decide than looking at ours.

Need to show a product that does not exist yet?

Tell us what it is and where the images have to work — a launch page, a configurator, an ad, a pitch. We will tell you what the pipeline should look like.